Adrien Tremblay

Game Developer

Introduction

Hi! I'm Adrien. I am passionate about video games as an artform for interactive storytelling. I love how it demands creativity both in design and technical implementation. I am an indie game developer who makes games independently. This process includes: programming game mechanics, optimizing performance issues, producing 2D art, 3D modeling, and rigging and animating 3D models.

Games

Dark Altar 2 (Godot)

A first person horror game about collecting skulls to banish a possesed monk.
Play Here Source Code

Aquamortis (Godot)

A simulation game about disposing of bodies for a criminal organization using a giant aquarium.
Play Here Source Code

Dark Altar (Godot)

A horror Soduku inspired puzzle game. Make each row and column's total the desired number using different items in order to summon demons.
Play Here Source Code

Snail Mail (SFML)

Graph theory puzzle game about pathing coloured mail delivery snails to delivery mail while avoiding slime of their own colour.
Play Here Source Code

Galactic Garden (SFML)

Top down space shooter about planting space crops and defending them from invading cosmic crows.
Play Here Source Code

Forest of the Lost (SFML)

Story and horror game about uncovering the dark secrets of a forest where children go missing.
Play Here Source Code

Other Projects

  • šŸŽµ Audio Visualizer: An Interactive OpenGL Audio Spectrum Visualizer
  • šŸ”­ Ray Tracer: A Ray or Path Tracer that renders JSON scene data
  • šŸ‘Øā€šŸ’» Algos: Algorithm Problems from Cracking the Coding Interview and CLRS done in Java
  • My Skillset

    I have experience with a wide variety of different programming languages both professionally, from personal projects, and from my time at University. I have experience with OO languages like Java, C#, C++. I have experience with dynamically typed langues like JavaScript and Python.

    I have experience with a multitude of Game Engines and Frameworks including Unity, Godot, Unreal, SFML, LibGDX, PGame. I do indie game development as a hobby. Through this hobby, I have familiarized myself with various aspects of game development including: programming game systems, 3D modeling, 2D art, creating textures, optimizing game performance. I also enjoy designing game systems and mechanics that are enjoyable, unique and fun. I also enjoy designing games with interesting and fantasical plots and settings

    Professional Experience

    Gurus Solutions - JavaScript Developer (2023-present)

    At this position, I work to analyze business needs and pain points for corporate clients then design and implement solutions to these issues. These Solutions take the form of JavaScript code that interfaces with the NetSuite ERP using the SuiteScript API. Through my time here, I learned to: work efficiently and under pressure, interact professionally with clients, manage deadlines and urgent requests, produce code that is clean, performant and adheres to internal standards & conventions.

    Education

    Concordia University - Software Engineering: COOP (2018-2022)

    During this time, I completed three internships (Nakisa, Matrox, Genetec).

    Desired Positions

  • Gameplay Programmer
  • 3D Artist
  • QA Tester
  • Socials

  • šŸ’» GitHub
  • 🤵 Linkedin
  • šŸŽ® Ludum Dare
  • šŸ‘¾ Itch.io
  • Contact

  • Send me an email at adrien@adrientremblay.com.